Overview
I was tasked to design the new Ascott Mobile App, which includes features like:
Problem
How do we design an intuitive mobile booking, check-in and self-service app for customers while adapting to current offline practices?
How do we incorporate Ascott’s loyalty program features as part of the app experience?
Role
UX Designer
User Flows, Visual Design, Prototyping & Testing, Market Research, UX Writing
August 2019 - December 2020
Customer Journey Workshop
The project kicked off with a Customer Journey Workshop using post-its with our stakeholders from every department - Marketing, Operations, IT, Services. It is important to understand how things are currently being carried out before we can recommend solutions.
Sketching Out the Flow
Using our office’s trusty ol’ whiteboard, I sketched out how an ideal customer journey would look like to me.
I dove deeper into the realm of online hotel bookings by looking at various other related apps to get inspired, and compiled my research into a deck to show our stakeholders for discussion.
Multiple-room booking function was unique and easy to understand.
Minimalist UI design & efficient information organization within the app.
Booking & payment flows were very seamless.
Search flow functionality is efficient and minimised steps taken.
Taking in all of the information that we’ve gathered, I started addressing certain pain points that our stakeholders have pointed out with these solutions:
We also had to design for accessibility according to ADA compliance guidelines. This means ensuring that the text spacing is ideal, color contrast of icons and text is sufficient, and error or information inputs are able to be detected easily. A Figma plugin and a color contrast checker was used to achieve a Medium level of compliance.
I wrote an ADA Compliance Guideline for future references for my colleagues' perusal.
We meet weekly with for a continuous process of iteration and designing to allow us to design better solutions.
Some key learning points from these stakeholder meetings are:
My colleague led the usability testing sessions, and I helped out with the tests.
I prototyped the screens on Figma to test major flows. After the session, we identified patterns and summarised our findings in the table below based on the severity of the problems we discovered. What followed was a presentation of the research findings to our stakeholders for further discussions on how to iterate our designs to resolve higher severity problems.
My colleague led the branding adaptation of the look and feel of the project, and I assisted her with it to reskin our wireframes to hi-fidelity screens.
To ensure that our handover is done smoothly, I created a full-fledged prototype to onboard the developers and led multiple meetings to answer any clarification questions that they might surface.
Since the implementation of the new Loyalty App, our client has seen an increase in hotel bookings from their mobile app instead of from travel agency sites. This is important for Ascott to improve member acquisition and onboard guests to their loyalty programme.
I was glad to be able to work on this large-scale project that exposed me to so many different features just on an app alone! :) There are so many more aspects to this project that spanned almost 14 months that I could not cover in this case study.
But here are some key takeaways from this project:
This will help to reduce a lot of rework as we’ll understand technical limitations upfront and could tweak our design strategy accordingly.
Towards the end of our project, our client discovered huge technical limitations on their end and we had to rework the whole Search and Book portion. Sometimes there are limitations that we can’t plan for such as budget and time.
When dealing with any project, no matter how big or small it is, make sure that each step of the project is communicated to everyone in the team. This helps make sure that everybody is on the same page.