Responsive Website • October 2022

Creating a self-help FAQ service portal

Background. 🌈

Overview

SkillsFuture Singapore (SSG) currently has several portals catering to different groups and needs across Singapore—from internships and upskilling to job searches and lifelong learning for retirees. However, having multiple portals has made it difficult for users to get unified support and service from SSG, leading to fragmented experiences and communication.

To solve this, SSG has teamed up with us to create a single, easy-to-use portal that brings all these services together. This new portal will not only provide all current functionalities but will also be scalable for future features like live chats and AI-powered FAQs to make user support even better.

I played a supporting role for UI design and conducted usability interviews in this 3-person design team project.

Problem

How can we consolidate multiple service portals into a single, user-friendly platform that improves the support experience for all demographics served by SkillsFuture Singapore (SSG)?

Role

UX Designer

Usability Testing, Visual Design, Interaction Design

July 2022 - October 2022

The process. 🍡

01

Empathising with our business users

We talked to key SSG stakeholders who interact directly with customers or manage their current customer-facing websites such as marketing and communications teams, customer service officers, and website product owners. This is to understand their current pain points and expectations for the new portal.

02

Designing the website

Using these insights and findings from our heuristic evaluation, we developed a new information architecture, content matrix, and visual direction to encompass SSG’s brand values, key objectives, and best-practice content layout.

03

Usability testing and iterative design

We then tested these designs with real users from our three main target groups—individuals, employers, and training providers—to identify any usability and experience gaps. The feedback we received was used to refine our designs and make continuous improvements.

Heuristic Analysis. 📓

Streamlined button colours and sizes

During our heuristic analysis, we conducted an in-depth examination of three websites that host SSG’s frequently asked questions (FAQs). We meticulously reviewed each site to identify usability issues, design inconsistencies, and content gaps. These insights will guide us in creating a more user-friendly and cohesive FAQ website, improving overall user experience and satisfaction.

Here's a quick summary of the key issues we uncovered: lack of intuitive navigation, inconsistent visual design elements, and outdated or hard-to-find information.

heuristic analysis
Lack of prioritisation of information hierarchy led to a website that has no visual focus.

heuristic analysis
Accordions that are collapsed by default makes content hard to read, especially for a FAQ site.

heuristic analysis
Usage of the color pink could be misrepresented by users.

Proposed Visual Design.  🎨

Our team came up with a design concept that leveraged on familiar design, layout, and mental models used by popular and commonly-accessed government web portals. Keeping in mind our heuristic analysis findings, we proposed a consistent and structured layout throughout the website to encourage reading in a logical, linear manner.

My teammate came up with the styling, colours and visual concept for the website. My role in this section of visual design was to contribute to building the components, organising the design language system and detailed screen design for various flows.

SkillsFuture FAQ Portal
The redesigned service portal homepage prioritised each targeted user group which are individuals, employers and training providers.

SkillsFuture FAQ Portal
A playful take on the feedback form with fun, fluid illustrations.

Usability Testing. 🧪

After going through multiple rounds of feedback with SSG stakeholders and design iterations, we carried out usability testing (UT) with actual end users who will be using the service portal. This is to enable our design team to identify gaps in the usability and experience of the portal from a users’ perspective.

We had two rounds of UT with a total of 12 users on both desktop and mobile prototypes. It was important for us to test on both devices since the user behaviour may differ from one device to the next. Here’s a summary of our process for usability testing.

Usability Testing Process

An interesting note to share about this usability test - the concept of our UT was one that I have not tried before. Typically, the users have to complete a few tasks in a controlled prototype environment so we know if what we’ve designed is an optimal user experience. However, since this service portal that we’ve designed is to optimise the information hierarchy and enable users to search for answers from their frequently asked questions (FAQs), we decided to build a prototype that is almost a fully functioning website. This means that every link in the Figma prototype is clickable, and users can navigate anywhere and however they would like to.

It was definitely a new challenge for myself to be able to think quickly on my feet whenever a user does something unexpected with the prototype. I also had to strike a good balance between allowing users to have free reign to explore the prototype VS sticking to our test script so we can collect valuable data.

Key Learnings & Takeaways. 🌱

The website I designed is now live on site and is used by so many Singaporeans to manage their finances everyday. I feel glad to have made a small difference in people’s everyday lives.

Here are some key takeaways from this project:

01

Adapt if things dont' go to plan.

During user interviews, I’ve learnt that I need to be prepared for various scenarios because we really do not know what type of users we are interviewing. It is best to understand the flows and test script well so that I can adapt to different flows if needed.

02

If time permits, test on multiple devices.

A user’s behavior on desktop and mobile may differ in terms of their mental model, and it is important to test on both devices. This is especially important in our mobile-first world today.

03

Learning to work alone takes time!!!.

It was my first time in a design project alone, and I find that I doubted myself a lot as I did not have much experience. It took a while for me to read up on theories, concepts and find my footing but this project eventually gave me more confidence in my own abilities.